Warp Disruption Field Generator II: Information

   Warp Disruption Field Generator II

The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted to the Heavy Interdiction Cruisers.
Structure
Structure Hitpoints 40
Capacity 1 m3
Volume 50 m3
Capacitor
Activation Cost 150
Targeting
Disallows Assistance 1
Miscellaneous
Activation time / duration 30 s
Tech Level 2
Used with (Charge Group) Warp Disruption Script
Meta Level 5
Overload duration bonus -33.3 %
Heat Damage 3
Required Thermodynamics Level 1
Reload Time 1.0E-5 s
Group Warp Disrupt Field Generator
EW - Target Painting
Signature Radius Modifier 50
EW - Warp Scrambling
Warp Disruption Range 20 km
Warp Scramble Strength 100
Other
Banned in Empire Space 1
Powergrid Usage 84
CPU usage 55
Can be fitted to Heavy Interdiction Cruiser
Blueprint
Warp Disruption Field Generator II Blueprint
Reprocessed Materials
Tritanium 66,156 Units
Pyerite 36,064 Units
Mexallon 17,147 Units
Isogen 9,360 Units
Nocxium 2,824 Units
Zydrine 204 Units
Megacyte 40 Units
Transmitter 30 Units
Morphite 6 Units
Ladar Sensor Cluster 30 Units
Average price 16.4M isk
Market orders Eve-Central
Market history Fuzzworks