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Syndicate Mobile Small Warp Disruptor: Information
Syndicate Mobile Small Warp Disruptor
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for fourteen days, after which it will automatically decay. |
Structure | ||
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Structure Hitpoints | 17,500 |
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Volume | 65 m3 |
Armor | ||
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Armor Hitpoints | 6,250 |
Shield | ||
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Shield recharge time | 500 s |
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Shield Capacity | 6,250 |
Targeting | ||
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Signature Radius | 50 m |
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Ladar Sensor Strength | 16 |
Miscellaneous | ||
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Tech Level | 1 |
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Anchoring Delay | 60 s |
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Meta Level | 6 |
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Group | Mobile Warp Disruptor |
EW - Warp Scrambling | ||
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Warp Disruption Range | 7.5 km |
Other | ||
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Banned in Empire Space | 1 |
Tech I | ||
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Mobile Small Warp Disruptor I | |
Tech II | ||
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Mobile Small Warp Disruptor II | |
Faction | ||
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Syndicate Mobile Small Warp Disruptor |
Blueprint | ||
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Syndicate Mobile Small Warp Disruptor Blueprint | |
Reprocessed Materials | ||
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Tritanium | 17,498 Units |
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Pyerite | 5,814 Units |
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Mexallon | 3,239 Units |
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Isogen | 851 Units |
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Nocxium | 197 Units |
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Zydrine | 178 Units |
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Megacyte | 44 Units |
Average price | (no price) | |
Market orders | Eve-Central | |
Market history | Fuzzworks |