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Prototype Cloaking Device I: Information
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Structure | ||
---|---|---|
Structure Hitpoints | 40 | |
Volume | 100 m3 | |
Targeting | ||
Sensor Recalibration Time | 30 s | |
Scan Resolution Bonus | 0.5 | |
Miscellaneous | ||
Maximum Velocity Modifier | 0.1 | |
Tech Level | 1 | |
Reactivation Delay | 30 s | |
Group | Cloaking Device |
Powergrid Usage | 1 | |
CPU usage | 30 |
Blueprint | ||
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Prototype Cloaking Device I Blueprint | ||
Reprocessed Materials | ||
Tritanium | 16,253 Units | |
Pyerite | 6,353 Units | |
Mexallon | 778 Units | |
Isogen | 460 Units | |
Nocxium | 171 Units | |
Zydrine | 134 Units | |
Megacyte | 34 Units | |
Supercomputers | 2 Units | |
Hermetic Membranes | 3 Units | |
Transmitter | 6 Units | |
Miniature Electronics | 6 Units | |
Morphite | 11 Units |
Average price | 2.5M isk | |
Market orders | Eve-Central | |
Market history | Fuzzworks |