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Interdiction Sphere Launcher I: Information
Interdiction Sphere Launcher I
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.
Limited to one per ship. |
Structure | ||
---|---|---|
Structure Hitpoints | 40 | |
Capacity | 15 m3 | |
Volume | 50 m3 | |
Miscellaneous | ||
Charges Per Cycle | 1 | |
Tech Level | 1 | |
Used with (Charge Group) | Interdiction Probe | |
Used with (Charge Group) | Interdiction Burst Probes | |
Cannot Auto Repeat | 1 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 1.7 | |
Required Thermodynamics Level | 1 | |
Reload Time | 60 s | |
Group | Interdiction Sphere Launcher | |
Turrets | ||
Rate of fire | 5 s | |
Other | ||
Banned in Empire Space | 1 | |
Max Modules Of This Group Allowed | 1 |
Powergrid Usage | 1 | |
CPU usage | 100 | |
Can be fitted to | Interdictor |
Blueprint | ||
---|---|---|
Interdiction Sphere Launcher I Blueprint | ||
Reprocessed Materials | ||
Tritanium | 12,011 Units | |
Pyerite | 9,764 Units | |
Mexallon | 2,863 Units | |
Isogen | 1,097 Units | |
Nocxium | 553 Units | |
Zydrine | 378 Units | |
Megacyte | 228 Units |
Average price | 3.5M isk | |
Market orders | Eve-Central | |
Market history | Fuzzworks |