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Interdiction Sphere Launcher I: Information
Interdiction Sphere Launcher I
Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp.
Limited to one per ship. |
Structure | ||
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Structure Hitpoints | 40 |
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Capacity | 15 m3 |
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Volume | 50 m3 |
Miscellaneous | ||
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Charges Per Cycle | 1 |
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Tech Level | 1 |
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Used with (Charge Group) | Interdiction Probe |
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Used with (Charge Group) | Interdiction Burst Probes |
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Cannot Auto Repeat | 1 |
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Overload rate of fire bonus | -15 % |
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Heat Damage | 1.7 |
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Required Thermodynamics Level | 1 |
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Reload Time | 60 s |
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Group | Interdiction Sphere Launcher |
Turrets | ||
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Rate of fire | 5 s |
Other | ||
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Banned in Empire Space | 1 |
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Max Modules Of This Group Allowed | 1 |
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Powergrid Usage | 1 |
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CPU usage | 100 |
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Can be fitted to | Interdictor |
Blueprint | ||
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Interdiction Sphere Launcher I Blueprint | |
Reprocessed Materials | ||
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Tritanium | 12,011 Units |
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Pyerite | 9,764 Units |
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Mexallon | 2,863 Units |
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Isogen | 1,097 Units |
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Nocxium | 553 Units |
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Zydrine | 378 Units |
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Megacyte | 228 Units |
Average price | 3.9M isk | |
Market orders | Eve-Central | |
Market history | Fuzzworks |