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Mobile Large Warp Disruptor I: Information
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for two days, after which it will automatically decay. |
Structure | ||
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Structure Hitpoints | 120,000 |
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Volume | 585 m3 |
Armor | ||
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Armor Hitpoints | 40,000 |
Shield | ||
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Shield recharge time | 3,000 s |
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Shield Capacity | 40,000 |
Targeting | ||
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Signature Radius | 450 m |
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Ladar Sensor Strength | 25 |
Miscellaneous | ||
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Tech Level | 1 |
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Anchoring Delay | 480 s |
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Group | Mobile Warp Disruptor |
EW - Warp Scrambling | ||
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Warp Disruption Range | 26.5 km |
Other | ||
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Banned in Empire Space | 1 |
Tech II | ||
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Mobile Large Warp Disruptor II | |
Faction | ||
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Syndicate Mobile Large Warp Disruptor |
Blueprint | ||
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Mobile Large Warp Disruptor I Blueprint | |
Reprocessed Materials | ||
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Tritanium | 279,966 Units |
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Pyerite | 93,031 Units |
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Mexallon | 51,822 Units |
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Isogen | 13,618 Units |
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Nocxium | 3,147 Units |
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Zydrine | 2,844 Units |
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Megacyte | 712 Units |
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Electronic Parts | 22 Units |
Average price | 30.0M isk | |
Market orders | Eve-Central | |
Market history | Fuzzworks |