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Mobile Medium Warp Disruptor I: Information
Mobile Medium Warp Disruptor I
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for two days, after which it will automatically decay. |
Structure | ||
---|---|---|
Structure Hitpoints | 30,000 | |
Volume | 195 m3 | |
Armor | ||
Armor Hitpoints | 10,000 | |
Shield | ||
Shield recharge time | 1,000 s | |
Shield Capacity | 10,000 | |
Targeting | ||
Signature Radius | 150 m | |
Ladar Sensor Strength | 14 | |
Miscellaneous | ||
Tech Level | 1 | |
Anchoring Delay | 240 s | |
Group | Mobile Warp Disruptor | |
EW - Warp Scrambling | ||
Warp Disruption Range | 11.5 km | |
Other | ||
Banned in Empire Space | 1 |
Blueprint | ||
---|---|---|
Mobile Medium Warp Disruptor I Blueprint | ||
Reprocessed Materials | ||
Tritanium | 69,991 Units | |
Pyerite | 23,258 Units | |
Mexallon | 12,956 Units | |
Isogen | 3,404 Units | |
Nocxium | 787 Units | |
Zydrine | 712 Units | |
Megacyte | 178 Units | |
Electronic Parts | 17 Units |
Average price | 6.5M isk | |
Market orders | Eve-Central | |
Market history | Fuzzworks |